Today, the Iron Kingdoms is a fantasy setting that has enjoyed over twenty years of ongoing development and storytelling. Thanks to the immense popularity of 5e and a new open game license, Privateer has an opportunity to return to its RPG roots and continue the saga of the IK. Iron Kingdoms: Requiem, the newly crafted RPG setting for 5e, provides an entry point for GMs and players, whether they are grizzled veterans of the Iron Kingdoms or new adventurers in the setting.
Requiem rolls up the history of western Immoren and provides a new starting point to explore a world in the throes of an industrial revolution attempting to carry on after an otherworldly apocalypse. It is the Iron Kingdoms born in the original Witchfire Trilogy, plunging players into new adventures with unfathomable intrigue on the horizon as we propel the world into an exciting new era and unfold an original story that will take us into uncharted territory. Through a new core setting book and the Legend of the Witchfire adventure, we will uncover the secrets of the past as we explore the future of the setting, and we’ll reveal the seeds planted along two decades of storytelling. And in the all-new Monsternomicon, we will find Professor Pendrake as he revisits the myriad horrors of western Immoren, joined by a horde of creatures never encountered in our RPG offerings before.