Chex Quest, the definitive cereal based fps (a hotly contested honor, if ever there was one), stormed the hearts and breakfast tables of many a young gamer upon its release in 1996. Being distributed for free in cereal boxes and containing very few instances of chainsawing Nazis in half, it was available to children who might not otherwise have had access to the genre at all.
Chex Quest HD is an updated re-imagining and remaster of the game created for the Chex Mix enjoying audiences of today. Produced with UE4, the project involved both original crew members and new faces, like myself, that were some of the young gamers influenced by the game's original release.
As the project's primary game designer, it fell to me to bring the game into the modern era without sacrificing too much of the retro feel and camp of the original. The most drastic changes, besides the obvious graphical upgrades, were to the levels themselves, streamlining the flow and pacing of their new incarnations to meet modern sensibilities: gone are the confusingly identical mazes, rigidly linear progression, and unavoidable backtracking. The emphasis on achievability, exploration, and humor, though, is maintained throughout, while additions like multiplayer modes and interactive set pieces (that just weren't feasible in the nineties) help bring the game into the present.
Of course, on such a small team you end up wearing multiple hats, so I also had my hand in everything from implementing map functionality to material design.